Video Gaming Stocks List



Related ETFs - A few ETFs which own one or more of the above listed Video Gaming stocks.

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    Recent Signals

    Date Stock Signal Type
    2021-04-13 CCOEF Non-ADX 1,2,3,4 Bullish Bullish Swing Setup
    2021-04-13 CCOEF Narrow Range Bar Range Contraction
    2021-04-13 CCOEY Upper Bollinger Band Walk Strength
    2021-04-13 ENTEF 50 DMA Resistance Bearish
    2021-04-13 ENTEF Pocket Pivot Bullish Swing Setup
    2021-04-13 GULDF Fell Below 20 DMA Bearish
    2021-04-13 GULDF Calm After Storm Range Contraction
    2021-04-13 GULDF Narrow Range Bar Range Contraction
    2021-04-13 IGGGF Crossed Above 20 DMA Bullish
    2021-04-13 IGGGF Narrow Range Bar Range Contraction
    2021-04-13 IPLY 180 Bullish Setup Bullish Swing Setup
    2021-04-13 IPLY Crossed Above 20 DMA Bullish
    2021-04-13 IPLY Crossed Above 50 DMA Bullish
    2021-04-13 MYGG Boomer Buy Setup Bullish Swing Setup
    2021-04-13 MYGG Non-ADX 1,2,3,4 Bullish Bullish Swing Setup
    2021-04-13 MYGG 1,2,3 Pullback Bullish Bullish Swing Setup
    2021-04-13 MYGG Bollinger Band Squeeze Range Contraction
    2021-04-13 MYGG Narrow Range Bar Range Contraction
    2021-04-13 NEXOY 20 DMA Resistance Bearish
    2021-04-13 NEXOY Bollinger Band Squeeze Range Contraction
    2021-04-13 NEXOY Cup with Handle Other
    2021-04-13 NEXOY NR7 Range Contraction
    2021-04-13 NEXOY Fell Below 50 DMA Bearish
    2021-04-13 NTDOF Bollinger Band Squeeze Range Contraction
    2021-04-13 NTDOF Crossed Above 50 DMA Bullish
    2021-04-13 NTDOF MACD Bullish Centerline Cross Bullish
    2021-04-13 NTDOF 180 Bullish Setup Bullish Swing Setup
    2021-04-13 NTDOF Stochastic Reached Overbought Strength
    2021-04-13 NTDOF Narrow Range Bar Range Contraction
    2021-04-13 NTDOY Crossed Above 50 DMA Bullish
    2021-04-13 NTDOY MACD Bullish Centerline Cross Bullish
    2021-04-13 NTDOY Expansion Pivot Buy Setup Bullish Swing Setup
    2021-04-13 NTDOY Bollinger Band Squeeze Range Contraction
    2021-04-13 OTGLF Stochastic Reached Oversold Weakness
    2021-04-13 OTGLF Narrow Range Bar Range Contraction
    2021-04-13 OTGLY NR7 Range Contraction
    2021-04-13 OTGLY Narrow Range Bar Range Contraction
    2021-04-13 OTGLY Non-ADX 1,2,3,4 Bearish Bearish Swing Setup
    2021-04-13 OTGLY Stochastic Buy Signal Bullish
    2021-04-13 RDML Stochastic Buy Signal Bullish
    2021-04-13 RDML Narrow Range Bar Range Contraction
    2021-04-13 RDML Non-ADX 1,2,3,4 Bullish Bullish Swing Setup
    2021-04-13 SOPK Narrow Range Bar Range Contraction
    2021-04-13 SOPK Fell Below 20 DMA Bearish
    2021-04-13 STLFF Narrow Range Bar Range Contraction
    2021-04-13 STLFF Volume Surge Other
    2021-04-13 STLFF 180 Bullish Setup Bullish Swing Setup
    2021-04-13 STLFF Pocket Pivot Bullish Swing Setup
    2021-04-13 THQQF Pocket Pivot Bullish Swing Setup
    2021-04-13 THQQF Wide Range Bar Range Expansion
    2021-04-13 WCVC Bollinger Band Squeeze Range Contraction
    2021-04-13 WCVC Lizard Bullish Bullish Day Trade Setup
    2021-04-13 WCVC Spinning Top Other
    2021-04-13 WCVC Narrow Range Bar Range Contraction

    A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
    The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
    The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
    In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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