Video Games Stocks List
Date | Stock | Signal | Type |
---|---|---|---|
2021-04-13 | BOIVF | New 52 Week Closing High | Bullish |
2021-04-13 | BTDG | 20 DMA Resistance | Bearish |
2021-04-13 | BTDG | Spinning Top | Other |
2021-04-13 | BTDG | 1,2,3 Pullback Bullish | Bullish Swing Setup |
2021-04-13 | CCOEF | Narrow Range Bar | Range Contraction |
2021-04-13 | CCOEF | Non-ADX 1,2,3,4 Bullish | Bullish Swing Setup |
2021-04-13 | CCOEY | Upper Bollinger Band Walk | Strength |
2021-04-13 | ENTEF | Pocket Pivot | Bullish Swing Setup |
2021-04-13 | ENTEF | 50 DMA Resistance | Bearish |
2021-04-13 | EWKS | Jack-in-the-Box Bearish | Bearish Swing Setup |
2021-04-13 | EWKS | Pocket Pivot | Bullish Swing Setup |
2021-04-13 | EWKS | Bollinger Band Squeeze | Range Contraction |
2021-04-13 | EWKS | Stochastic Buy Signal | Bullish |
2021-04-13 | EWKS | Narrow Range Bar | Range Contraction |
2021-04-13 | EWKS | 180 Bullish Setup | Bullish Swing Setup |
2021-04-13 | GMBL | Lower Bollinger Band Walk | Weakness |
2021-04-13 | GMBL | Hammer Candlestick | Bullish |
2021-04-13 | GMBL | New Downtrend | Bearish |
2021-04-13 | GMBL | Stochastic Reached Oversold | Weakness |
2021-04-13 | GMBL | Bollinger Band Squeeze | Range Contraction |
2021-04-13 | HUGPF | Narrow Range Bar | Range Contraction |
2021-04-13 | HUGPF | 1,2,3 Pullback Bullish | Bullish Swing Setup |
2021-04-13 | HUGPF | Non-ADX 1,2,3,4 Bullish | Bullish Swing Setup |
2021-04-13 | HUGPF | Boomer Buy Setup | Bullish Swing Setup |
2021-04-13 | IPLY | Crossed Above 50 DMA | Bullish |
2021-04-13 | IPLY | Crossed Above 20 DMA | Bullish |
2021-04-13 | IPLY | 180 Bullish Setup | Bullish Swing Setup |
2021-04-13 | MAXD | NR7 | Range Contraction |
2021-04-13 | MAXD | Spinning Top | Other |
2021-04-13 | MAXD | Bollinger Band Squeeze | Range Contraction |
2021-04-13 | MAXD | 1,2,3 Pullback Bullish | Bullish Swing Setup |
2021-04-13 | MAXD | Lower Bollinger Band Walk | Weakness |
2021-04-13 | MAXD | Narrow Range Bar | Range Contraction |
2021-04-13 | MCZAF | Crossed Above 50 DMA | Bullish |
2021-04-13 | MCZAF | 180 Bullish Setup | Bullish Swing Setup |
2021-04-13 | MCZAF | Non-ADX 1,2,3,4 Bullish | Bullish Swing Setup |
2021-04-13 | MCZAF | Crossed Above 20 DMA | Bullish |
2021-04-13 | NCBDF | Narrow Range Bar | Range Contraction |
2021-04-13 | NCBDF | Boomer Sell Setup | Bearish Swing Setup |
2021-04-13 | NCBDF | Non-ADX 1,2,3,4 Bearish | Bearish Swing Setup |
2021-04-13 | NCBDF | 1,2,3 Retracement Bearish | Bearish Swing Setup |
2021-04-13 | NTDOF | Stochastic Reached Overbought | Strength |
2021-04-13 | NTDOF | Narrow Range Bar | Range Contraction |
2021-04-13 | NTDOF | Crossed Above 50 DMA | Bullish |
2021-04-13 | NTDOF | 180 Bullish Setup | Bullish Swing Setup |
2021-04-13 | NTDOF | MACD Bullish Centerline Cross | Bullish |
2021-04-13 | NTDOF | Bollinger Band Squeeze | Range Contraction |
2021-04-13 | NTDOY | Bollinger Band Squeeze | Range Contraction |
2021-04-13 | NTDOY | Expansion Pivot Buy Setup | Bullish Swing Setup |
2021-04-13 | NTDOY | Crossed Above 50 DMA | Bullish |
2021-04-13 | NTDOY | MACD Bullish Centerline Cross | Bullish |
2021-04-13 | OTGLF | Narrow Range Bar | Range Contraction |
2021-04-13 | OTGLF | Stochastic Reached Oversold | Weakness |
2021-04-13 | OTGLY | NR7 | Range Contraction |
2021-04-13 | OTGLY | Non-ADX 1,2,3,4 Bearish | Bearish Swing Setup |
2021-04-13 | OTGLY | Stochastic Buy Signal | Bullish |
2021-04-13 | OTGLY | Narrow Range Bar | Range Contraction |
2021-04-13 | SDVI | Crossed Above 20 DMA | Bullish |
2021-04-13 | SDVI | Pocket Pivot | Bullish Swing Setup |
2021-04-13 | SDVI | Narrow Range Bar | Range Contraction |
2021-04-13 | SDVI | Bollinger Band Squeeze | Range Contraction |
2021-04-13 | SDVI | 180 Bullish Setup | Bullish Swing Setup |
2021-04-13 | SKDI | 1,2,3 Pullback Bullish | Bullish Swing Setup |
2021-04-13 | SKDI | 50 DMA Support | Bullish |
2021-04-13 | SKDI | Non-ADX 1,2,3,4 Bullish | Bullish Swing Setup |
2021-04-13 | STLFF | 180 Bullish Setup | Bullish Swing Setup |
2021-04-13 | STLFF | Pocket Pivot | Bullish Swing Setup |
2021-04-13 | STLFF | Volume Surge | Other |
2021-04-13 | STLFF | Narrow Range Bar | Range Contraction |
2021-04-13 | THQQF | Wide Range Bar | Range Expansion |
2021-04-13 | THQQF | Pocket Pivot | Bullish Swing Setup |
2021-04-13 | UBSFF | 1,2,3 Retracement Bearish | Bearish Swing Setup |
2021-04-13 | UBSFF | Non-ADX 1,2,3,4 Bearish | Bearish Swing Setup |
2021-04-13 | UBSFF | Boomer Sell Setup | Bearish Swing Setup |
2021-04-13 | UBSFF | Narrow Range Bar | Range Contraction |
2021-04-13 | UBSFY | Narrow Range Bar | Range Contraction |
2021-04-13 | UBSFY | NR7 | Range Contraction |
2021-04-13 | WIZD | Fell Below 20 DMA | Bearish |
2021-04-13 | WIZD | Stochastic Reached Oversold | Weakness |
2021-04-13 | WRFX | Narrow Range Bar | Range Contraction |
2021-04-13 | WRFX | Bollinger Band Squeeze | Range Contraction |
2021-04-13 | WRFX | Doji - Bullish? | Reversal |
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.
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